Showing posts with label digital. Show all posts
Showing posts with label digital. Show all posts

Tuesday, 27 April 2010

Thursday, 14 January 2010

Evaluation





The extensive discussion & exposure undertaken throughout our elective classes has encouraged us discover new and existing digital technologies can be used. This has uncovered the creative potential and capabilities this medium offers that are to our disposal. We have been given an opportunity to research refreshing new perspectives of the Internet and thus have earned a better and broader understanding with consideration to the positive and negative sides of this innovation. Thorough out the last ten weeks we have had some outrageously interesting discussions and participated in some enlightening workshops concerning the translation of digital to physical and ideas about the Internet as a place for artistic practice and interpretation. The digital human endeavour is a significant achievement culturally, historically, socially, scientifically and artistically. Considering this topic to such great detail will have broadening effects on my course and practice in the future.
The groups as a whole we very capable to work together and were equally driven to offer new and interesting perspectives on the subject which worked catalytically towards our understanding of the many aspects to consider such a broad topic. Our discussions and individual research has certainly encouraged me to feel content with the role of the Internet in modern culture. I still believe it to be a tool, but with profound effects on how people feel and act.
I understand the tractability of web 2.0 which opposed to make me sceptical of how it can be used exploitively in terms of advertising and attempting to gain revenue, in real terms I’m not to bothered with junk mail, I have pop-ups blocked and target advertising doesn't really encourage me personally.  But it is an opportunistic environment among many other things, and that is the case with everyone. Having said this I have considered more profoundly the way in which the Internet can be used manipulatively to influence and sway people and that it can have a negative impact if used in a corrupt, selfish way by governments and enterprises who limit and even prevent people from accessing its broad content because of fear of how they may interpret information. It is surprising how clearly the internet illustrates the power that knowledge and information can provide us and how threatening this simple fact can be to powerful people in certain parts of the world, even in the UK.
I am very exciting about having been awakened to the potential of mobile technologies, how an affordable device can potentially offer information (and the freedom to access it) to many people all over the world who would else need many more resources to access this. I like to consider the future of the internet and its place in the lives of generations to come, for example contemplating how schools can be more economical especially in parts of the world with restricted resources. I believe there is a clear definition between reality and a virtual existence and that any boarders may be taken to be relative to the users and observers. Questions concerning the electron, neurology and thoughts about the relationship between biology and technology in the future have begun to stir, but these topics are beyond my current understanding.
Creatively it has given me a greater confidence in using open source material for the use of interactive animations or instillations that breed physical and digital mediums. Generally I feel encouragement for the future of the Internet, comforted but the concept of user-generated content and for the directions in which my practice can spread. These directions include using 3D software for rapid prototyping and sculpture as well as projected interactive animations using open source programs.

Friday, 8 January 2010

WEEK 10: Laser cutting

As a group piece we each created a nice vector file of our own to put through the laser cutter in the 3D department on Peckham Road in the hope that we will devise a way to connect them together. Presumably revealing an example of the physical extent of the digital and resembling some kind of network.


Laser cutting is a technology that uses a laser to cut materials, and is typically used for industrial manufacturing applications. Laser cutting works by directing the output of a high power laser, by computer, at the material to be cut. The material then either melts, burns, vaporizes away, or is blown away by a jet of gas,[1] leaving an edge with a high quality surface finish. Industrial laser cutters are used to cut flat-sheet material as well as structural and piping materials.

Laser cutting is fantastic. Here is an image of the file I put through the laser cutter on an A3 sheet of some aptly named laser-jet paper (which is very smooth often white card/paper that is good for printing on.) What we will do with our individual works to make them one is yet to be decided.



Monday, 4 January 2010

WEEK 2: What is digital (and related topics)

'The interpretation of a binary sequence into something meaningful'


This was the best thing I could think of. Data in the form of a sequence being translated possibly into networks in the form of pictures, sounds, games, messages etc. All things that hold some kind of importance to us.
"Very simply, 'analogue' is used to describe systems which operate using the principle of signals whose characteristic varies in proportion to some other function which they represent. An example is a gramophone record where the depth of the groove varies in exact proportion with the sound pressure level recorded. By contrast, 'digital' systems work on the principle of numerical representations and calculation."


1) PROBLEM SOLVING: Digital technologies offer a solution to problems relevant to our time and culture that are relative to modern culture and technology. Concerning communications to and from a mass audience across vast distances, the typical problems we might expect involving time and reliability are now easily avoidable if not void in some places with many people being able to access alternative ways to send messages, have real-time conversations and spread news and ideas. Technically, by making it easier for us to communicate, we have solved and important problem. Computers are also able to solve long complex problems and calculations making a cost and time effective alternative providing ourselves with more time to do other things that a computer can only assist in doing e.g. create and discover. 
There are things that computers are very unlikely to achieve, such as creation and abstract thought. But a possible argument against the statement 'COMPUTERS WILL NEVER BE ABLE TO CREATE' resides in the possibility that there is an underlying order (or law) to everything in the universe (the fabled and ever mysterious 'Theory of Everything'). If there is a universal physical law that we can discover, then in some way events are statistically predictable by some use of probability theory. If the likely-hood of an event can calculated (through probabilities) then it potentially can be done by a computer. No such thing can currently be proven and even though this topic is interesting this is that my priority. 


With regards to probability: Please visit blog entry on LE POMP: Monday, 9 November 2009

Probability and Patterns: Vagueness beyond your standard drunken memory is nothing more than fact

(http://thejenistempire.blogspot.com/2009/11/probability-and-patterns-vagueness_09.html)



2) MAKING LINEAR TASKS EASIER GIVES US TIME TO MAKE, DISCOVER AND PLAY: If I want to find the answer to something I cant remember, the internet provides me with an instant and diverse solutions. This is exciting, because it means such a task can be done by a machine, giving me more time to be creative or interactive in a human way. However the down side lies in the risk that we could neglect our memory and leave things to be learnt in a way that is not thorough or substantial enough. We already rely heavily on the directories and operations of computers and the internet as a substitute for linear memorising and operations. 
This in its self has a good side because it connects us to each other. A practical example of the benefits of using computers is when they are used in scientific research in inaccessible areas such as Mars and Volcanoes- I personally dont see the point in manned space missions, our technology is not advanced enough for this to be cost/time effective and it is currently better suited for collecting and processing data needed to understand more about such physical environments before assessing how realistic, practical or culturally significant it might be to send folk into space (or into volcanoes.) 


*NOTE: Its our responsibility to take care of our memory and the parts of our brain that carry out linear tasks that a computer is more easily capable of processing. Its exists to be used and it makes sense not to let this perish at the expense of practicality- our processing capabilities on the whole (i.e. biologically) are far more advanced than those of any machine.


3) GLOBAL CONNECTION: We are potentially all able to be connected to each through the digital environment and all able to access information for free. This can only be a catalyst in our development and understanding of one another and problem solving.


4) TECHNOLOGY/ CAD/ MEDIA/ ART: There are things we can do with computers that we can not do alone. I mentioned Mars earlier as an example but consider things like laser scanning, satellite imaging, interpreting and/or detecting Infrared signals are a few things amongst many that require computer/digital assistance. 
Computers can also assist in design. CAD (Computer Aided Design) has revolutionized the world of art, design and commerce- with the emergence of digital arts. We can make interactive projected or online animations or games that depend on some kind of network or human action. We use layers, selecting  and mapping tools to assist design using programs such a those made by Adobe. Digital printing has opened up an immense variety of possibilities: Choice of printing methods, printable on many surfaces with many different finishes, production and prototyping is made easier, vector images can be lazer-cut into a variety of surfaces as well as 3D scanning, printing (rapid prototyping) aided by 3D modeling softwares.
The film industry is changing: Not only with the development of technologies in HD (High Definition) and more sophisticated but digital equipment is becoming more accessible, affordable and editing softwares are becoming increasingly user friendly. Digital environments appear to be democratising many creative processes. However many big movies and documentaries are still recorded on film, their is a certain currently irreplaceable aesthetic in the physical imprint of moving images on film that is vital to many creative film makers and directors. Some photographers would agree- but an excellent digital camera to a professional photographer or photo-journalist is indispensable. 


NONETHELESS! 
As a human, it is clear that there will always be an aesthetic and pleasure in all things human made and human done: i.e. communicating with people, walking through a park early in the morning on a sunny day, going to the pub etc. For most people these things are more satisfying in person, possible because sitting in front of a computer screen all day (no matter how interesting its content) is not what we have physically evolved to be able to deal with (yet?). 


There are things a human can do that remain impossible to computers/robots/programs, although through logic it may be possible to imitate these things. Will it ever be possible for computers to be capable of independent abstract thought or ideas that are inconclusive and/or contradictory? In a computer, a contradiction would perhaps result in a crash or a never ending loop, which made physically impossible to do even on an infinite time scale because the physical capacity of a processor. (Which is finite and will 'use itself up'). Computers work by translating numerical calculations that are in a sense like the 'arguments' of logic or PROOF.


Deductive logic can be proven incomplete. This proof was published in 1931 by Gödel; a good reference is Hofstader's Gödel, Escher, Bach. The key being ingrained in 'self-reference'. He proved that all mathematics (unless they are trivially limited) contain statements that are both true and false or neither true nor false. They are infact simply unprovable.


Take for example this 'self referencing' argument: "This statement is false."


"Note that if this statement is true, then it must be false. If the statement if false, then it must be true. So we have a chain of True » False » True » False ...."




The discussion we had during our meeting on Friday was very interesting, everyone has something to say about WHAT DIGITAL IS. Probably because in London and at Camberwell College of Arts, digital communication networks are very important to how we contact our tutors and each other. For many other people across the world this is the same.







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